The flight-control and overall command center for any ship, capable of seating a single pilot in the smallest vessel, or serving a much larger crew of commanders, officers, operators, and techs in the largest flagship. Most larger crews will have seated stations, with control crew having maximum window visibility, and command crew often having sitting/standing stations with views of the entire bridge. Some smaller bridge/cockpit spaces are only accessible from the exterior of the craft, while larger ones are typically only accessed from within.
A meeting or assembly area for the entire crew of a small ship or limited to essential bridge crew for larger ones. These spaces can sometimes include conference room style seating, a table, viewscreens or smartboards, a compact crew station, or be configurable so as to serve multiple purposes within a smaller vessel.
The source of nutrition and hydration on any ship, the Mess Hall functions as a cross between a meal preparation and dining area. These spaces can range from “cupholders” for a pilot’s snack or beverage in extremely small ships, to food heating/refrigeration stations for small crews, all the way up to full size galleys and dining halls, with tables and seating for large crews.
The key facility for first aid and emergency medical attention for illness or injury on a ship. These spaces can range from simple supply cabinets for a pilot’s emergency needs in extremely small ships, to wall-mounted medical diagnostic stations and fold-out emergency beds for small crews, all the way up to full size on-board hospitals, with fully stocked pharmacies and high-tech robotic surgical centers for large crews.
These spaces serve as sleeping rooms and personal compartments for general crew on any spacecraft. On the smallest vessels, they may consist of a wall-mounted fold-out bed for a brief rest, or a room with multiple beds, storage lockers and desk areas for mid-sized crews. On the largest ships, Crew Quarters can range from offering more comfortable and spacious accommodations, to truly spartan, military-style racks, stripped-down for sleep, storing uniforms, and a few meager personal items.
These compartments typically offer an upgrade from standard Crew Quarters and serve as the home away from home for the highly trained Officers responsible for managing key functions and systems on the ship, such as Engineering, Science, Medicine, and Security. As such, they tend to contain more comfortable furnishings, ample personal storage space, as well as sometimes space for an office or relaxation area.
Typically consisting of a sink, toilet and possibly shower, as well as other organic/inorganic species-specific fixtures, these facilities can be extremely compact and accommodate a single crew member in basic small to mid-size ships or occupy more space and be designed with luxury features and aesthetics for paying guests, discerning owners, and higher-ranking crew. On larger, military, or industrial vessels, Restrooms are often designed to efficiently serve larger crews while still minimizing space considerations.
These mechanisms are designed to aid in the movement of crew and cargo more efficiently and across greater distances aboard larger or more vertically configured craft. A Lift is essentially an exposed or enclosed elevator platform or compartment which transports its cargo vertically between floors within a ship, while a Tram is an open or enclosed capsule upon a rail system which is used to transport cargo and personnel horizontally from aft to stern, port or starboard on a vessel.
The Engineering core of any spacecraft, the Engine Room serves on larger vessels to provide engineering crew access to critical core components, such as the Power Core, Warp Drive faster-than-light systems, Impulse Engines, and sometimes elements of the directional Maneuvering Thrusters, defensive Shield Generator, Tractor Beam gravity lenses, and the Hull Reinforcement power distribution network. These spaces can be dangerous, and are designed for maximum efficiency in the maintenance, operation, and repair of any and all systems within them, which is why passenger access and visibility is often restricted and enforced.
An emergency feature on all ships, regardless of size, Escape Pods are intended to ensure the survival of key command personnel and ranking officers in the event that the craft is attacked and destroyed, or otherwise suffers a catastrophic failure requiring emergency evacuation protocols. In the smallest ships, enclosed Cockpits can be equipped with encapsulated life-support systems, acting as an ejection seat of sorts for control crew. In larger vessels, Escape Pod access hatches are distributed throughout the ship, concentrated in areas near command crew and officers. Designed for triaging critical crew positions for enhanced survival opportunity, crew members voted “Most Likely to Survive” include Admirals, Commanders, Captains, Navigators, Pilots and Engineering, Medical, Science, Clerical, and Security Officers.
As small as a glove compartment, or as large as a warehouse, this space is reserved for the transportation of anything the crew desires, for private use, or commercial ventures. These spaces can include cargo-specific features such as racks, rails, tie, and hook security features, as well as automated loading mechanisms, depending on size.
A hidden compartment or enterable space designed to take advantage of existing architecture to conceal entry, and often protected by a variety of structural, electronic, and chemical countermeasures to decrease chances of discovery by organic or inorganic means. A Smuggler’s Cache is by its namesake, a secret hold intended for transport of illegal or contraband cargo, or the preservation of cargo deemed too valuable to leave accessible to scavengers, salvagers, and pirates, in the event that the ship is disabled. Typically found aboard a ship with the Smuggler Specification.
A unit or space designed to carry or store liquid-cooled, rackmount, ionized molecular drives for the transport of large quantities of valuable or sensitive data, such as industrial blueprints, planetary resource scans, or matters of faction security, when data transmission methods are deemed at risk to interception by opposing forces. Typically found aboard a ship with the Data Runner Specification.
A mechanical apparatus typically coupled with a Salvage Rig, this facility can be accessed by service panels on smaller ships, or as part of a more easily serviced enterable space in larger vessels. A Recycling Facility is a largely automated machine which converts de-manufactured scrap harvested by a Salvage Rig, into low-level resources suitable for condensation, storage, and transport for future use in manufacturing applications. Typically found aboard a ship with the Salvage Specification.
An intricate piece of heavy machinery typically coupled with a Mining Rig, this facility can be accessed by service panels on smaller ships, or as part of a more easily serviced enterable space in larger vessels. A Mining Facility is a largely automated machine which takes in raw ore harvested by a Mining Rig and sorts it by element and grade for future processing in a Refinery Facility. Typically found aboard a ship with the Miner Specification.
A specialized smelting and fusion engine required by Mining Facilities, this unit can be accessed by service panels on smaller ships, or as part of a more easily serviced enterable space in larger vessels. A Refinery Facility is a largely automated machine which takes previously sorted and graded ore processed by a Mining Facility and melts it down into pure form or fuses them into desired alloys. Typically found aboard a ship with the Miner Specification.
A hospitable accommodation catering to passengers traveling long distances between systems, these compartments can be modest to luxurious in comfort and amenities, offering a comfortable sleeping area, private restroom, and even options for in-room entertainment, private dining, or office space. Typically found aboard a ship with the Transport Specification.
A portion of the ship specifically for passenger seating, ranging from individual seats, benches, booths, or tables for groups, as determined often by a passengers ticket level. The more cramped the seating, the cheaper the seats, while the more luxurious and spacious, the higher the price. Spaciousness, views, and creature comforts may fluctuate wildly depending on the size and type of ship. Typically found aboard a ship with the Transport Specification.
The quintessential dining experience on any passenger ship, the Restaurant serves as an upscale Mess Hall for non-crew guests while in route to their interstellar destination. Designed to be aesthetically pleasing architecturally, with special attention to lighting, sound, and atmosphere, these spaces contain seating and tables for all travelers, whether they seek a casual meal, a private romantic, or business rendezvous, or desire more discerning accommodations for parties and gatherings of significance. Typically found aboard a ship with the Transport Specification.
A compartment or room designed for the safe and secure storage of personal defense weapons and arms and armor for the ship’s Security personnel. In smaller vessels, this can be as simple as a ready receptacle for the pilot’s sidearm, while on larger, or military craft, it can be a secure facility with racks of weapons, stores of ammunition, a guard post, and possibly other work-related amenities for on-duty Security personnel.
A feature or room designed for the safe and secure transport of captured criminals, bounties, enemy combatants or disorderly crew and passengers. In smaller vessels, this can be as simple as a set of wall or chair-mounted restraints, while on larger, or military craft, it can be a secure facility with multiple restraints, holding cells, a guard post, and possibly other work-related amenities for on-duty Security personnel.
The terminal or room by which the crew gain access to the sensors, scanners and radar technology used for long-range detection, identification and data collection, from other vessels or resource locations such as planets and asteroids. In smaller ships this acts as sort of an intelligence and communication station or console, while on larger vessels it can take on more of a “War Room” feel, with multiple workstations, displays and live feeds supplying the crew and commanders with the latest data.
An open spacecraft hanger or docking bay in a large vessel used as a landing pad for smaller ships, for the purposes of transferring cargo, passengers, or rearming and refueling. Hangar Bays, are outfitted with specialized technology enabling transparent craft-permeable barriers, which allow for both pressurized atmospheric maintenance on landed ships, as well as rapid deployment hindered by old-fashioned blast doors. Typical accoutrements for these bays include personnel access points, cargo and munitions elevators, maintenance hoists, mobile or ceiling/wall-mounted robotic maintenance arms, refueling connectors, crew and guest shuttles, trams, and elevators, and autonomous or exoskeletal load lifters. Given that a well-equipped Hangar Bay can act as a spaceport within a spacecraft, they add tremendous commercial and strategic value to any large vessel.
An exposed, flat surface on the dorsal surface of a large vessel, on the surface of a planet, or space station, used as a landing pad for smaller ships, for the purposes of transferring cargo, passengers, or rearming and refueling. Landing Pads, unlike Hangar Bays, do not offer shield or hull protection for occupying vehicles, but are outfitted with specialized technology enabling transparent craft-permeable barriers, which allow for both pressurized atmospheric maintenance on landed ships, as well as rapid deployment hindered by old-fashioned blast doors. Typical accoutrements for these pads include personnel access points, cargo and munitions elevators, maintenance hoists, mobile or mounted robotic maintenance arms, refueling connectors, crew and guest shuttles, trams, and elevators, and autonomous or exoskeletal load lifters. Given that a well-equipped Landing Pad can act as a built-in spaceport on a spacecraft, they add tremendous commercial and strategic value to any large vessel.
A specialized workstation or clean room used to develop formulas and blueprints for rare metallurgical alloys, cutting-edge chemical compounds, and prototype manufacturing processes. In larger vessels, these spaces are often fitted with powerful workstations, meta-holographic and utility fog displays geared towards applied nano-sciences and AI assisted design, as well as tools and container systems for handling and working with raw materials during development.
An advanced robotic micro-manufacturing station or high-tech production foundry used to manufacture new materials and constructs from submitted formulas and blueprints. In bigger ships, these facilities are essentially compact, miniature factories, outfitted with a variety of production appliances, material presses, textile printers, and 3D additive manufacturing robots, capable of rapid product development for private use or commercial sales and distribution.
The tried-and-true solution to atmosphere replenishment and food production for interstellar travel, these facilities have perfected the science behind maximum agricultural output, with minimal space and resource requirements. Science Officers turned “space farmers” aboard larger ships, oversee the planting, nurturing, and harvesting of these hanging gardens, which can make use of a variety of automated mechanisms to deliver water, nutrients, artificial sunlight, and maneuver and rotate them for improved yield and access.
Whether a wall-mounted machine, windowed kiosk, or walkable space, the Shopping Center, aka the Ship’s Store, or PX, is the small crew’s source for staple supplies during short trips, and allows larger crews and guests access to purchasable products, simple pleasures, and creature comforts when on longer journeys. The Shopping Center can manifest as a simple vending machine for staple products for the crew on a small ship, or a full-blowing luxury mall on larger vessels and those geared towards guests and passengers. Larger spaces could consist of traditional shelves, racks and displays of products, and small workstations for Retail Managers, or more modern automated inventory retail systems.
A common feature for tactile retro interactive entertainment and stress-relief among both small and large crews, as well as passengers and guests, an Arcade can range from just a small wall-mount console device and display to a restored antique upright cabinet, or even a high-end utility fog unit, as well as larger more social environments with entertainment options for multiple individuals, offering casual to hardcore solo, cooperative and multiplayer experiences.
A regular outlet for non-interactive entertainment and relaxation among both crews, and passengers, a Theatre can range from just a high-definition wall-mount display in a convenient location for the crew of a small ship, to a full stadium-seating wrap-around auditorium for large gatherings of guests or crews, and capable of presenting pre-recorded cinema, stage productions, as well as works of performance art and native dance from across the galaxy.
Offering small crews’ convenient access to ice-cold local brews, or larger vessels and passengers a more sociable experience, complete with a well-stocked diversity of otherworldly cocktails, talented Mixologists, and unparalleled atmosphere, the Bar remains a key haunt of spacefarers, whether working class cargo jockeys or galactic mining moguls. Small units consist primarily of a refrigerated wall-mount dispenser, while full-size venues feature traditional bar and stool seating, quiet booths, pub tables, sufficient lighting, mood, and sometimes pre-recorded or live entertainment.
Somewhere between the Bar and the Gymnasium… you’ll find the Nightclub, where people go, who are too full of energy to sit at the Bar and too full of space-booze to hit the Gym. Being largely a social locale, a Nightclub is only found on vessels of significant size to accommodate sufficient crew and passengers looking to co-mingle for a good time. Common features of Nightclubs include cozy booths and tables, balconies, glass-floors and views, a walk-up bar, a DJ booth, and typically an extravagant array of lighting, lasers, holograms, shadowboxes, cages, dancers and video displays, and a multi-tiered interactive dance floor, just to get the party started.
For some crew members with less-physical roles, staying fit while traveling deep space requires extra equipment, and commitment. Enter, the Gymnasium. At the most basic level, a wall-mounted unit featuring gravity-based and resistance equipment, can fit most mid-sized ships and budgets. Larger vessels with more extensive needs can offer exercise options to crew and guests, in fully outfitted rooms, containing a wide-variety of smart-weights and user-friendly AI-driven automated personal training systems, covering a range of health and strength benefits, customized to each individuals needs and species.
Designed to offer the widest variety of augmented and virtual reality experiences technology can achieve, the Meta-Holodeck can bring together both organic and inorganic players from across the fleet, or across the galaxy, for interactive sporting events, simulations, training, ceremonies, role-playing and more, using the latest holographic and utility fog engine. Generally, an open and empty space of any needed size, the Meta-Holodeck’s power lies in largely hidden components, behind walls, and beneath the floors and ceiling panels. With the proper software application, here, anything is possible.
A space in larger craft designated for prayer, meditation and quiet reflection as deemed beneficial and embraced by all species and Factions, these hallowed chambers often artfully express aspects of the core thoughts and beliefs of the culture of their origin, through inspiring architecture, lighting, sound, music and atmosphere, and the embrace of elemental beauty and natural themes. Typically, Shrines and Chapels are designed for brief periods of kneeling, sitting, or meditative exercise, in the company of others, with layouts and sight lines guiding the eyes and spirit of the believer to a particular focal point by which to channel their communion.
While a starship undoubtedly offers its crew and passengers access to a tremendous array of data and intelligence for information and educational purposes, many cultures still value traditional forms of encoded language of a different value. Whether a simple recessed shelving unit, walk-in repository, or a vast peaceful archive, the Library is used to store modern digital works in transmittable or tactile form, as well as traditional, antique, or even valuable analog books, tablets and scrolls, some of historical significance and rarity.
Passengers aboard larger and more luxurious starships may have access to displays or spaces dedicated to showcasing works of modern, ancient, digital, and traditional art in various forms, both two-dimensional, such as paintings and illustrations, and three-dimensional pieces like sculptures. The Gallery can consist of simply a piece of wall art, a display case, or an actual dedicated chamber designed to present multiple pieces of wall art, or sculptures, arranged in an aesthetically pleasing layout, possibly with multiple tiers, ramps, balconies, spiral staircases, and all with perfect lighting on the pieces themselves.
In the cold, dark void of deep space, every species has seen the value of bringing a little bit of home with them, in the form of plant life of various species and arrangements. In smaller ships, a single potted plant, or strategically placed bonsai tree can make all the difference in a sterile interior on a long journey, while on larger vessels, whole rooms of varying sizes can be dedicated to quiet garden retreats, winding meditative forest paths, or secluded jungle waterfalls, and wide-open palm-shaded shorelines.
Much like the addition of flora to a ship’s environment serves to add warmth and brighten the mood of the crew on deployment, bringing water features and aquatic life can also infuse the architecture with fluid tranquility and unique points of visual interest for crew and passengers alike. From a smart fishbowl, or wall unit in small craft, to whole walls, or tunnels through vast oceanic experiences teeming with marine fauna in larger ships, the Aquarium offers space travelers another way to detox from starlight views and utility fog consoles.
A decidedly low-tech option for exercise and recreation, the Pool offers crew and passengers of select species on larger vessels an opportunity to immerse themselves in any of a variety of specialty liquids with varying properties enhancing floatation, resistance, and other sensory modifiers. A Pool can vary in purpose, design, and aesthetic, from a small, shallow, wading pool, to deeper pools for diving, long pools for athletic training, or spacious and sprawling pools for a more luxurious and resort feel.
Another feature available to passengers and crew on larger vessels, designed to offer a variety of health and relaxation benefits is the Spa. Designed with a range of options for various species, the Spa allows for user selected choices in temperature, atmosphere, gravity, robotic physical massage, aural therapy, application of specialized light waves and sound frequencies, and more, all within a space designed for a relaxing experience, good for the mind and body alike.